CHICAGO, June 14, 2023 /PRNewswire/ -- The vast field of computer graphics and interactive techniques spans the gamut of industries, from gaming and film to biomedical and manufacturing. The core of SIGGRAPH 2023, the 50th iteration of an annual global — and marquis — conference for the brightest and most inventive minds in the field, is a platform to share and showcase the bold, innovative research and products that are changing — and improving — the way we live, work, and play.
Research expected to debut as part of the conference's Technical Papers program are "ones to watch" — exciting new technologies, ideas, and algorithms that span all areas of graphics and interactive techniques. Particularly noticeable this year is the emergence of research methods that extend beyond the digital world and address creation of real-life content.
"A lot of research in computer graphics has been about determining the best way to visualize various real-world phenomena using computers, and in doing so, there are often details that are elided to fit such complicated things into the computational framework," says Jenny Lin, a lead author of one of the featured new research projects that will be showcased at SIGGRAPH 2023. Lin and her collaborators have devised a formal semantics framework for machine knitting programs, applying mathematics to describe anything a knitting machine can make.
"Going from virtual representations to the physical world involves addressing details that we often take for granted when going about our daily lives," she adds. "There's a very natural connection between these two directions, and there's something very gratifying about using the language of computers to understand and improve something as tactile and grounded as knitting."
This year, computer scientists, artists, developers, and industry experts around the world will convene 6–10 August in Los Angeles for SIGGRAPH 2023. As a preview of the Technical Papers program, here is a sampling of three novel computational methods and their unique approaches to real-world applications.
Equipped to Make It Fit
Additive manufacturing, better known as 3D printing, brings digitally designed products to life. It allows for unprecedented freedom of 3D geometries and it gives manufacturers the ability to produce parts on demand, and locally. With 3D printing, supply chain management can be simplified, and it is easier to transition from engineering iterations to full manufacturing.
3D printing is undergoing a transition from being a prototyping technology to being a manufacturing technology. However, the main roadblock is the overall cost of the manufactured part. 3D printing hardware, materials, and human labor all drive the cost of the technology. The drive for higher cost efficiency requires printing in batches where parts are tightly packed in the 3D printer's build volume to maximize the number of printed parts per batch. One of the main limitations of this process is the limited utilization of the build volume due to the computational complexity of the packing process.
In a collaboration between MIT and Inkbit, a 3D manufacturer specializing in polymer parts, researchers are addressing the complex problem — and headache — of digitally packing many parts in a single container with multiple constraints. To date, many part models are virtually placed in the printing tray, also referred to as "nesting", and the printer executes the job printing the whole tray. The problem with this process is that the container isn't densely packed and there isn't an efficient method to automate and ensure the 3D printers are printing the maximum volume of parts in a designated container.
The team of researchers, led by Wojciech Matusik, CTO at Inkbit and professor of electrical engineering and of computer science at MIT, developed a novel computational method to maximize the throughput of 3D printers by packing objects as densely as possible and accounting for interlocking-avoidance (between many parts with different shapes and sizes) and scalability. Their approach leverages the Fast Fourier Transform, or FFT, a powerful algorithm that has made it possible to quickly perform complex signal processing operations that were previously impossible or prohibitively expensive.
Coupled with FFT, "our work is making the individual placement of a 3D part into a partially filled build volume as fast as possible," says Matusik. "Our algorithms are not only extremely fast but they can now achieve print volumes with much higher densities (40% or more). The higher print efficiency will unlock lower cost of parts manufactured."
The lead author Qiaodong Cui is set to present the new work at SIGGRAPH 2023. The team also includes Victor Rong of MIT, and Desai Chen, research engineer at Inkbit. Visit the team's page for the full paper and video.
The Refined Knitting Machine
Some may say that knitting is a relatively easy technique, or craft, to learn — and could even serve as a relaxing stress-reducer. Automating the needle-and-yarn technique with machine knitting is well established in the fashion and textiles industries. This has seen a recent surge in popularity due to increased understanding of the scope and complexity of the objects — fabrics, patterns — that can be automatically generated.
While the technique of knitting has been automated, the systems are still struggling with the ability to support everything that a knitting machine can make, as well as generate precisely what a user wants. To date, say the researchers, there is no such system that guarantees correctness on the complete scope of machine knitting programs.
A multi-institutional team of computer scientists from Carnegie Mellon University, MIT, and University of Washington, have created a novel computational framework to optimize machine knitting tasks. Their formal semantics for the low-level Domain Specific Language used for knitting machines provides a sophisticated definition of correctness on the exponentially large space of knitting machine programs.
The researchers applied knot theory to develop their new framework and addressed the key properties humans care about in knitting that are poorly captured by existing concepts from knot theory. To that end, they devised an extension to knot theory called "fenced tangles" as a mathematical basis for defining machine knit object equivalence.
Our method "can describe anything a knitting machine can make: not just your standard sweaters and hats, but also dense, shaped structures useful in architecture, and multi-yarn structures that allow for colorwork and soft actuation," says Jenny Lin, the paper's lead author and PhD student at Carnegie Mellon in the lab of James McCann, assistant professor of robotics at Carnegie Mellon and another author of the work.
She adds, "This is important, because as we develop more nuanced systems for generating more complicated knitting machine programs, we can now always answer the question of whether two machine knit objects — the object you want and the object your program makes — are truly the same."
As a proof of concept, the team has implemented a foundational computational tool for applying program rewrites that preserve knit program meaning. This approach could be expanded for characterizing machine knitting to hand knitting, which is both more flexible and variable as a fabrication technique.
The team behind "fenced tangles" also includes Vidya Narayanan, applied scientist at Amazon who was advised by James McCann at Carnegie, Yuka Ikarashi, PhD candidate at MIT Computer Science & Artificial Intelligence Laboratory, Jonathan Ragan-Kelley of MIT Computer Science & Artificial Intelligence Laboratory, and Gilbert Bernstein, assistant professor of computer science and engineering at University of Washington, and they will present their work at SIGGRAPH 2023. The paper and team page can be found here.
Linked and Characterized
Medieval chainmail armor, small metal rings linked together in a pattern to form a mesh, have been used for thousands of years as protective gear for soldiers in battle. Picture a knight in their metal "suit" wearing chainmail armor as an additional layer of protection. Fast forward to the wide landscape of materials and fabrics in the modern era and chainmail-like materials remain a physical structure that is challenging to computationally represent, accounting for all of its unique mechanical properties.
An international team of researchers from ETH Zürich in Switzerland and Université de Montréal in Canada draws inspiration from medieval chainmail armor, generalizing it to the concept of discrete interlocking materials, or DIM.
"These materials possess remarkable flexibility, allowing them to adapt to necessary shapes, while also demonstrating impressive strength beyond a certain range of deformation," says Pengbin Tang, the lead author of the research and PhD student advised by Bernhard Thomaszewski, a senior scientist at ETH Zürich and adjunct professor at the Université de Montréal.
"These unique properties make DIM attractive in robotics, orthotics, sportswear and many other areas of application," adds Stelian Coros, collaborator and head of the computational robotics lab (CRL) at ETH Zürich.
The researchers have developed a method for computational modeling, mechanical characterization, and macro-scale simulation of these 3D-printed chainmail fabrics made of quasi-rigid interlocking elements (the connectivity of rings or links in chainmail-like material).
A key challenge the new method addresses is accurately representing the deformation limits the quasi-rigid fabric exhibits when it bends and folds and adopts different shapes. Unlike conventional elastic materials, the mechanics of DIM are governed by contacts between individual elements. Their particular structure leads to extremely high contrast in deformation resistance. To obtain the deformation limits from a given DIM, the researchers' developed a computational approach involving thousands of virtual deformation tests across the entire deformation space.
The novel method offers an intuitive, systematic way for macro-mechanical characterization which can pave the way to using DIM for garment design, note the researchers. Their analysis has largely focused on kinematic motion and, consequently, doesn't consider friction nor elastic deformations in the structure. In future work, an extension of their macro-scale model could account for internal friction to simulate friction-dominated scenarios as well as explore geometric detail at the element level, which may be important for additional applications.
Pengbin Tang is excited to present this work at SIGGRAPH 2023. View the paper and video on the team page.
Each year, the SIGGRAPH Technical Papers program spans research areas from animation, simulation, and imaging to geometry, modeling, human-computer interaction, fabrication, robotics, and more. Visit the SIGGRAPH 2023 website to learn more about the program and for registration details.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2023
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2023, the 50th annual conference hosted by ACM SIGGRAPH, will take place live 6–10 August at the Los Angeles Convention Center, along with a Virtual Access option.
SOURCE SIGGRAPH 2023